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DragonMaster (#149)
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10-Nov-2009 03:02:59 Quality: 0.

Wow, such a long rant from you TLO just by a simple "Why use SE with beaches" question. It was a QUESTION! You really are a !@$#ing whiner..

And i did say solar make more money WITH discoveries, not without.

Maybe you should actually read instead of rant like a crying little retard, or maybe Mod have slowed down on his posting so you have to rant somewhere else. Dont know and dont really care.

DragonMaster (#149)
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10-Nov-2009 03:05:47 Quality: 0.

And to answer pollux - i assumed it wasnt linked to beaches, as it isn't linked to t/c strat. And the few times i played with beaches, it was such a big difference in money prod. that i thought it couldnt be linked. And that was a long time ago, thus the - question.
Hunter (#14128)
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10-Nov-2009 03:43:08 Quality: 0.

@DM:
If I remember right what hekate told me, if you have >140% (@solar panels) SM discos then you will earn more with Solar Panels as with beaches. That was the reason most solar-casher are starting beaches, up to 600-800 terrs as you need first to get some cash and buy SM discos.
Beaches are linked with SM, but with a max. cap of 150%, Solar panels get you with maxed SM 200%. After all changes, Beaches and Solar panels are still linked it seems...

.... and with beaches you have a nice place to go for picnic!

Cheers, Hunter
"Honey, I am LATE!
Being a jerk is ground for immediate fubar

The Lone Outsider (#42)
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10-Nov-2009 04:07:54 Quality: 0.

DM, as was stated in the VERY beginning of this topic, this is a guide for people who dont like guides.
It is for a simple, fast start up in tourney that will allow you to at least start doing something without confusing you with all the figures.

 Quote: Solar Panels make more money with discos and is a more effective startup, or are you saying that "use this profile, build solar panels and buy Space Mirror" is too complicated for them to bother with?

If you want to make the most amount of cash/land in a startup without paying any attention to later in the set, then building solar panels is actually a waste of resources. Getting your SM tech up over the break even barrier during a start up doesnt work at all.

However, the reason you DO build them in a start up is because it means you dont have to unassign the SM to make beaches.

for 250 turns, you can get more land with just beaches than you could with SM tech.

This is the simplest strat I have ever seen posted. It wont win you the game, but it WILL get you through to protection and beyond with a minimum of hassle and without having to get bogged down in market play.


Feared by Conspiracy Nutjobs everywhere.
"We are ready for any unforeseen event that may or may not occur."
George W. Bush
September 27, 1997

Peri has Mal's testicles in his mouth

DragonMaster (#149)
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10-Nov-2009 04:40:33 Quality: 0.

That doesnt make sence..

You are saying that they should play beacher because they dont like guides and cant be arsed to learn the game.. if they dont like guides, why the !@$# does it matter to them if they play solar or beacher?

If they play solar they at least have the chanse to actually get a good country instead of being stuck there as a beacher, making little cash, with the only option to rebuild everything to something else if they want to be better..

You act like buying SM discos is a hard thing to grasp. It isn't.
That someone even thinks that a solarstrat "is too advanced" when the only difference is buying discoveries, is just plain stupid.

And buying sm discos during your start as a solar is hardly a waste of resources. At turn 150 i usually got around 4500-5000 land and sm around 180% (and its not really rocket sciense to build all you can and buy discos now and then).. or are you saying that as a beacher you would have enough beaches to make more money then 5k solars with 180% production, at turn 150? That i doubt.

The Lone Outsider (#42)
Premium/Plus Member
10-Nov-2009 05:03:32 Quality: 0.

My apologies Pollux, There was more of me laughing at DM and proving what little he knows, but this thread does not deserve it.

*edit removing unneeded crap

[ -- Message edited on: 10-Nov-2009 05:16:29 by The Lone Outsider (#42) -- ]

DragonMaster (#149)
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10-Nov-2009 05:42:20 Quality: 0.

 Quote: So, tell us all DM, how do you make sure that you have sufficient tech on the market for when you play turns?
Are you doing a techer start up with your other account to make sure its there when you want it?

Yes, building with Solar Panels is simple, but with that strat, its not just a simple case of buy land, buy BCs, build.
Its buy land, buy BCs, build, work OT, buy tech buy BCs etc etc....

First of all, accusing me of using multis to make sure there is discos on pub? Are you THAT retarded? Maybe thats what you use your accountsharing friends - pestis and supernat, for. But i dont do !@$# like that.
It's common sence that techers spend a lot of turns doing SM discos in the start because they know there are plenty of cashers around so it always will sell..

Secondly, the "buy land, buy BCs, build" !@$# is the same for a beacher, only difference is that you have to place more SM into CS to cover the land increase.
And you hardly have to WO everytime you have built your land.

And just so you know, bragging about your solarstrats means !@$# too me.. When i've played a solar from day 1 without loosing 100-300 turns like i usually do, i go oop as rank 1 and stay top 3 (top 5 at least) the first 15-20 days.. after that i dont really know since i always end up in a war, but with the pvt's and land amount ive had on those it would easily be top 10, if not top 5 finishes


It's easy - solar is easy and gives more options if wanted too. Beaching does not.

Pollux (#24)
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10-Nov-2009 12:21:11 Quality: 0.

the good thing is: people who DONT hate reading will have an indepth discussion of this topic now
Bad13JIM (#153)
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11-Nov-2009 00:16:47 Quality: 0.

Next name flinging I see in this thread gets the post hidden and a misconduct vote. This thread is intended to help a potential new player base and this childish name calling only makes people ask...why would I waste my time here?

Bad13JIM

• nitty • (#341)
Premium/Plus Member
11-Nov-2009 22:19:22 Quality: 0.

 Quote: Hunter (#14128) wrote:
@DM:
If I remember right what hekate told me, if you have >140% (@solar panels) SM discos then you will earn more with Solar Panels as with beaches. That was the reason most solar-casher are starting beaches, up to 600-800 terrs as you need first to get some cash and buy SM discos.

with the changes it is now closer 150%
the reason you build beaches is because they make more cash durning your start up than a solar can
if you build every turn (for your first 220+ turns) you can easily get over 8k+ land if you build beaches, this then will allow you to grow a massive PM oop and still give you the cash to buy it out

when i do a solar sart up i build 300 CF and 300 BEACHES before i sart building solar

there is sooo many ways to do the solar/beacher start up


bewildered but amused

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