6-Mar-2007 08:03:58 Quality: 0.
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I'll provide you with an example comparing the two methods. I am uncertain about the outcome of this, you might actually be right . I'm not 100% sure about the validity of the data, so don't quote me on it. For simplicity, SSes will be left out (everything just multiplied by 50% as CFs and Mines have the same max SS). ______________________________________________________________________Assume you have 10k land and you are using 20% CFs like you suggested. That is 2k CFs. CFs produce 93 bcs per turn, so you will make 186,000 BCs per turn. Now you have 8k mines. Assume you have 200% steeler discos, and 125% in profile. For Mines and War Factories % efficiency is given by (3/7)*(%specialized/100)+(4/7). Say mines produce 105 steel per territory per turn (I actually think it is higher now, which would support not mixing even further). EDIT: Your country formula testing (#450) has been created HY7. 20 mines produces Steel: +2,887 , which works out to 144.35 steel per territory per turn. That means you produce 8000*2*1.25*[(3/7)*(0.8)+(4/7)]*144.35 steel per turn, which works out to 2,639,543 steel per turn. Now if you had 10k pure mines, you would make 10000*2*1.25*144.35 steel per turn, which works out to 3,608,750 steel per turn. The difference in production is an extra 969,207 steel per turn versus 186,000 Bcs per turn. For the two methods to be equal, the price of bcs must be 969207/186000 = 5.21x the price of steel. Assume you can sell steel for 25..BCs would have to be @130 for the two strats to work out. So in conclusion, don't mix. ______________________________________________________________________ However, there is one case where mixing might work: the very start of the startup. This is for a couple reasons: 1) you have 0% discos, so the 5.21 can be divided by 2, giving 2.61. 2) you will be selling steel at 12 Combining those two facts, if bcs are above 31.3 (which they are at ALL times), it is infact better to mix. As I stated before, SS does not change the ratios. SO the real conclusion: Mix BCs at a 20% ratio in when:2.61*mining disco% < (price of bcs)/(price of steel) ______________________________________________________________________ I could make a generalized formula for how much you should mix (What %), but it would not be very useful because the market is not constant through a set and you cannot all of a sudden change your territory percentages. The limit would be pretty close to 40% or so (if BCs were 150 [would be technically a bit cheaper once private market offsets cost] and steel was 12), at which point you should abandon your mines and convert to 100% bcer. The other limit (obviously) would be 0% CFs. ______________________________________________________________________ Oh and the above method does NOT work for other strats, for the following reasons: 1) Techer does not produce while attacking. 2) Not all strats can sell 100% of their production, leading to some weird formulas depending on the # of sales you can make. 3) Different strats have different max disco rates, different profile rates, different specialization hits, different production values, and even different sale prices. But yes, calculating mixing is a !@$#ton of work. It is better to save you some work and just go pure steeler LIKE YOU WERE TOLD. ______________________________________________________________________ EDIT: Oh !@$#, you are right Ripper, I changed profile in FS. 144.35 / 1.25 = 1.148 ~ 1.15 Um.. SO the REAL conclusion: Mix BCs at a 20% ratio in when:2.09*mining disco% < (price of bcs)/(price of steel)
[ -- Message edited on: 6-Mar-2007 08:19:34 by HY7 (#6231) -- ]
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